this is a sweet version of this type of game, i like how if your lucky you can go right off teh screen for extra speed
how did you do the glow? shaders? if so, would i be allowed a little look at those? im using libgdx now for a game and need to glow the ships and shots :)
Hi, sorry for the late reply. There are no shaders, just a duplicate version of each sprite, heavily blurred. Depending on how much glow level I need, I render some of those blurred sprites on top of each other, controlling their opacity.
Or you could also look into this little libGDX bloom library. http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=3131
this is a sweet version of this type of game, i like how if your lucky you can go right off teh screen for extra speed
ReplyDeletehow did you do the glow? shaders? if so, would i be allowed a little look at those? im using libgdx now for a game and need to glow the ships and shots :)
Hi, sorry for the late reply. There are no shaders, just a duplicate version of each sprite, heavily blurred. Depending on how much glow level I need, I render some of those blurred sprites on top of each other, controlling their opacity.
ReplyDeleteOr you could also look into this little libGDX bloom library.
http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=3131